Danger Zone
DevNote: The web build is unstable. After a while playing, it may start lagging.
DESCRIPTION:
"Welcome to life, Artificial Creature! You are an artificially synthsized being whose mission is populate a foreign dangerous planet with trees, so it's suitable for living! You'll battle huge blob creatures and summon artificial minions in order to accomplish this mission.
And as incentive remember, if you die this all coming off your paycheck, and these artificial bodies are not cheap, honey. So, let's get started?"
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HOW TO PLAY:
"While the enemies are coming in hordes, we're gonna be sending supplies to help you survive longer and accomplish our mission.
- The BLUE zones will summon allies that will fight and take one hit for you.
- The RED zones will upgrade you with greater damage or attack speed.
- Your MAIN OBJECTIVE is the GREEN zones that will plant trees in the surface. After a number of trees we'll move you to a new zone, with greater threats.
Good luck and we'll see you in the other side!"
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CONTROLS:
- WASD - Move
- LMB - Hold to Fire
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PATCH:
The version you are playing is a post-jam patched version that removed the Bullet Spam, added some quality of life changes to the game and mitigated the HTML build lag, to some extent.
For more info, check the Devlog Patch Notes.
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CREDITS FOR THE ASSETS USED:
- Music: Funny Bit by David Renda https://www.fesliyanstudios.com/royalty-free-music/downloads-c/8-bit-music/6
- SFX generated by SFXR
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Author | CRootR |
Genre | Action |
Made with | GameMaker |
Tags | Arcade, Indie, Ludum Dare 55 |
Links | Ludum Dare |
Download
Development log
- VERSION 1.4.1 - HOTFIXMay 09, 2024
- VERSION 1.4 - THE BALANCED UPDATEMay 02, 2024
- VERSION 1.0 POST-JAM IS OUT!Apr 20, 2024
Comments
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Really fun short experience and the music went well with it. my only critiques is that i had no clue you could shoot (which is on me) and sometimes the character spawning spaces didnt work
Thanks for your feedback. It's a bug I'm aware of and I've been trying to fix it, to no avail. It happens when a single unit gets git by two enemies at once, it detracts 2 from the unit counter, instead of 1. I'll try to fix this again later.
But thanks for trying my game!